Kolkhoz cover: workers in a collective field beneath the four crop emblems

A card game of collective labor & private survival

Kolkhoz

Take tricks. Work the fields. Hide what you can.

Across a Five-Year Plan, every worker contributes to the collective—but only the cards in your own Plot and Cellar will win you the game. Finish fields for rewards, avoid requisition, and watch for the Saboteur.

3–4 playersOne collective, several private agendas.
About 30 minutesFive years, four tricks at a time.
40 / 32 hoursFour-player and three-player field quotas.
Five-Year PlanFour full years and one final famine.

The central tension

Work together. Score alone.

Each trick becomes a small negotiation. Its winner assigns every played card to the fields—but only to crops that appeared in the trick. Complete a quota and the Brigadier claims its reward. Leave fields unfinished and the State takes its share.

1

Take a trick

Follow the led crop. The highest trump—or highest card of the led crop—wins.

2

Assign the workers

The winner sends every card to any field whose crop appeared in that trick.

3

Face requisition

Medal holders lose one card per Medal, then compare once per failed field.

The four crops

Every suit is a field.

Printed rank is both work value and final score. A worker may be assigned away from their own crop, but only when the destination crop appeared in the trick.

Wheat

One of four crop suits.

Sunflower

One of four crop suits.

Potato

One of four crop suits.

Beet

One of four crop suits.

One card · every crop

The Saboteur

A rank-0 trump that can poison any field.

The Saboteur counts as every crop. It always follows suit, makes every crop legal during assignment, and contributes zero hours. Any field containing it fails at requisition—even if that field already reached quota and paid its reward.

Read the exact ruling

Physical and digital

One game, two tables.

The physical deck supports three or four players. The digital game currently uses four seats and automates the 40-hour rules, hidden information, and bookkeeping.

Physical deck

Cards on the table

Three or four players, four Medal cards, and a double-sided Planner reference.

See the tabletop walkthrough
Digital game

Four seats, fully counted

Try the guided tutorial or play one offline game against three Easy opponents, directly in your browser.

Play the web demo · Digital game support

At the table

Keep the reference visible

The Planner card identifies the dealer and summarizes the current year.

See the Five-Year Plan